France-based Ubisoft’s new title
features a protagonist who controls the world around him by hacking into
systems and has generated intense buzz for eerie parallels with the
storm about US surveillance.
Games typically use weapons ranging from
guns and swords to lasers to special powers to defeat enemies, overcome
obstacles or simply score points.
But in “Watch Dogs”, the
player-controlled antihero can access everything from the cellphone
conversations and medical records of passers-by to computers which
control traffic lights, to advance through the game.
“We knew we had a relevant topic,”
Canadian Ubisoft developer Dominic Guay told AFP as the game was
previewed at the E3 video game trade show last year.
“I turned on CNN, and the first sentence
I heard was ‘invasion of privacy,’ switched channels and on Fox they
were (talking about) ‘surveillance,’ and I said to my creative director,
‘Those are all our key words.’”
Set in Chicago, the game centers on
Aiden Pearce, who uses his smartphone to access the city’s Central
Operating System, which controls everything from power grids and traffic
management technology to bank accounts and phone networks.
- US spying scandal -
That kind of hacking evokes the stunning
revelations about electronic surveillance by US authorities, revealed
by ex-government contractor and whistle-blower Edward Snowden, who is in
hiding in Russia.
The documents suggest the US National
Security Agency (NSA) has gathered call log records for millions of
American phone subscribers and targeted the Internet data of foreign Web
users.
The debate was also fueled by interest
in putting more surveillance cameras on streets in the aftermath of last
year’s deadly Boston marathon bombings.
Ubisoft said the game, originally set for release last year, has seen strong pre-orders, suggesting it will be a big seller.
“The teams have worked tirelessly to
ensure that players will enjoy a top quality game with enormous scope,
and we can’t wait to get the game into their hands,” Ubisoft senior vice
president of marketing Tony Key said Friday.
Guay said technology is now making it
possible to foresee a world not unlike that in British writer George
Orwell’s novel “1984,” in which Big Brother watches and controls
everything.
Orwell “had an extreme view of that
dystopian world at that time,” he said. “I think we’re seeing a time
where the technology has caught up to his views” where the technology
would enable his dystopian world to exist.
In “Watch Dogs,” Pearce starts off
seeking revenge for a loved one, but as he finds out more about the
city, through hacking into its systems and inhabitants, he becomes a
“vigilante,” according to Montreal-based Guay.
“Most of the hacks that we have in the game are based on stuff that’s happened in the real world,” Guay said.
“We just happened to give them all to a single player.”
- Rise of smart cities -
He pointed out the rise of “smart
cities” in which traffic, utilities and other systems are optimized by
centralized computing networks.
Guay was adamant that the game makes no value judgment on the complex and sensitive issue.
“We’re not trying to be moralistic about it,” he said.
“But we’re hoping that players, when they’ve finished the game, maybe start a conversation,” he added.
Versions of “Watch Dogs” have been
tailored for play on Sony’s new-generation PlayStation 4 and Microsoft’s
Xbox One as well as the previous generation of those consoles.
The game, priced at $60 in the US, can also be played on computers powered by Windows software.
Ubisoft added the ability for people
playing “Watch Dogs” on consoles to take on in-game challenges from
friends using a companion application on smartphones or tablets.
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